Gold Star

I’ve seen a few posts on social media that have been talking about “keeping busy” and “avoiding boredom”, and it puzzles me. I forget that other people’s experiences can be different to my own.

When I was 12, I realised that I was almost never bored – I had an infinite number of skills to practice, things to research, passions to explore. Even if I was strapped into an airplane seat for 10 hours with nothing to read or watch, I’d practice meditation, or run through mental exercises, or visualise kata in as much detail as I could manage. I used to arrogantly think that it was a sign of my intelligence – that I could always find stimulation, no matter the circumstances. But I think it’s just another part of my funky, perhaps broken brain.

I’m perplexed when I hear about people trying to “keep their minds busy” whilst all this is happening, because I’ve never been busier. As I have mentioned elsewhere, there aren’t enough hours in the day for all the things I want to do. And staying home has streamlined me in a way like never before – without having to visit people, or run errands outside of a weekly shopping trip, I’m getting so much done. I’ve never done more exercise, and reading, and playing, and researching, and watching, and working. And it feels wonderful. The only trouble I’m having is that, now that my workspace is in my homespace, it can sometimes be hard to tear myself away from it and do something less “productive”.

Because that’s what it’s really about. Ever since childhood, I’ve had a burning need to be “productive”. My definition of productive is pretty loose – working, cleaning, googling an idle curiosity I once had, opening (but not necessarily playing) a game that rewards me for logging in every day, watching something new rather than rewatching something I’ve already seen… As long as it’s not “wasting time”, or “unproductive”, it feels important and worthwhile. And my list of “worthwhile” things to do really is infinite – I could spend every waking hour nurturing my physical, mental, and spiritual health without ever taking a step out of the door and actually living my life.

And so I find myself caught in a spiral. Every time I have a sense of achievement, I’m flooded with pleasure. I get a little rush of dopamine that reminds me of getting a gold star sticker next to my name in childhood. And fam, I can’t get enough of that shit. I’ll chase that high all day long. And that’s a problem when it becomes more important to me than my relationships.

I’m working on it. My psychologist and I have talked about it for years, but never quite like this I’m speaking to her tonight, and I think it’ll be a good chance to hash it out and see what comes up.

A Boxer’s Review of Fitness Boxing (2019, Nintendo Switch)

So, a quick disclaimer about me: I have trained in martial arts for most of my life. I’ve been teaching self-defence, karate, and Chinese internal arts for years now, and though my technique is not up to par with my friends who have studied pugilism professionally (e.g. despite my best efforts, I’m apparently still telegraphing with some kind of miniscule change in posture or tempo), it’s fair to say that I am an accomplished and efficient fighter.

Well thanks Lyn, now that you think so maybe I'll try teaching some time.

So during this strange time of physical distancing, I was looking for a new way of getting some exercise while my dojo is closed over the next few months. Enter Fitness Boxing.

In terms of technical advice, I was surprised to find the game was mostly spot on. The trainers gave excellent instruction in terms of common mistakes and efficient ways to throw punches, and at first this was so well-timed that I thought the game was actually picking up every movement of my hands. However, the more I played, the more I realised they were just spouting advice almost randomly, regardless of what I was actually doing. While initially I appreciated the reminders to keep my guard up or to keep my elbows at 90 degrees, eventually I started getting annoyed by the instruction. Switching to the Japanese voices made this much more bearable (“Ichi, ni, ichi, ni, mae, ushiro, mae, ushiro!“), and I had a lot more patience for them after that.

Regarding tracking, there were a few times where the joycons didn’t register any movement at all (particularly for ducks and steps – I’ll provide a guide at the bottom for this review for what motions the game will register as correct). Worse, they often turned themselves off mid-punch, which lead to some frustrating combo breakers in an otherwise perfect level. At its worst, I found myself checking whether they’d disconnected maybe a dozen times per exercise because they failed to register a punch, or gave the little “I’m shutting down now” vibration. Furthermore the game seemed to only really register the fact that the joycons made a quick movement, and didn’t actually track things like direction or curvature. This meant that as long as the timing was correct, it logged every technique as “Perfect!” no matter what kind of punch I threw.

One of the smaller problems I have with the idea of boxing for fitness is the rhythm element of the game. Not to brag, but I’m great at rhythm games – for context, I placed first at a Guitar Hero tournament, and won an iPod from a rigged game of Stacker at Timezone. So the idea of bouncing back and forth in time to the music sounded fun, but not sensible martial training. In combat, it’s important for a fighter to be able to establish and then break rhythm at will. In contrast, throwing every punch on the beat felt plain wrong to me. This was especially heinous when the move was just twisting your hips to “wind up” for a punch – talk about telegraphing!

But what really annoyed me is that this forward-back bounce is established at the start of every exercise and stance change, yet the trainers don’t always follow it. I did my head in trying to figure out intelligent ways of punching while shifting my weight backwards – e.g. I’d throw the straight as I lunged my back foot away, or perform a slip while leaning back to do an uppercut. These are more complicated interpretations of the techniques that are wholly inappropriate for beginners, and which I was only able to do thanks to decades of practicing different ways of moving. Eventually I realised that the trainers have their weight forward for every punch no matter how long the combination, but they never explicitly mentioned that in the instructions so it took me many hours to figure out (even though I was looking for an answer!).

Returning to our technical analysis of the drills, one of the biggest problems I had from a practical fighting perspective is that the exercises seemed to frequently choose unintelligible times for particular techniques. Quick boxing lesson: jabs and straights are “long-range” attacks, and hooks and uppercuts are “short-range” attacks. Sometimes the game would start a combination by using a short-range uppercut, which is a disastrously strategy for closing the gap to an opponent. Worse still, sometimes it would require me to use the reverse hand while moving backwards. This is utter madness for a retreat – to use your farthest weapon to hit someone who is rushing towards you. Furthermore, the trainer would mix short and long-range techniques together in the same combination, but without the requisite shuffles forward and back to close/create distance. This meant that half of the strikes would be either too close or too far to land cleanly if I weren’t just punching the air. (I often compensated for this by adding my own leg movements so I could get some worthwhile training in, because while there were very few exercises that included stepping or shuffling as part of the drill, they were rare and only came quite late in the piece.)

Having said that, the game does get better as you unlock the intermediate and advance lessons (which you frustratingly can’t access until you’ve beaten all the previous levels). To be fair they’re all quite basic, but after so many atrocities my bar is very low. For instance, one of the good combinations went thus:
Starting in orthodox (left foot forward): Jab, pause, jab, duck left, left uppercut, pause, jab, straight, duck right, right uppercut.

One thing I do like about the game is that, unlike most boxing, it switches stance halfway through each exercise. Balancing out the body and becoming equally proficient with both hands is a wonderful practice for health and utility.

It’s also worth commenting that there are only 20 songs, and I while you can “randomize” which ones are used during the Daily Workout, you can’t actually select them. In fact, despite completing all the exercises more than once, I still haven’t heard the 20th song because the randomiser is weird. With the demo only giving me access to three of them, I got sick of them pretty quickly.

So after all this criticism, why do I like the game? Because it’s still stonking great fun. I don’t need someone to teach me how to box – if I wanted to exercise, I could do a boxing routine by myself. But the thing is, I find it really hard to motivate myself when I’m exercising alone, and having something to focus on and brings out the best in me. What I love about Fitness Boxing is that it gamifies the experience, keeping me hooked (lil boxing pun there) and distracting me from fatigue and discomfort by focussing on the fun. Having a cute trainer certainly helps too, though there is something distinctly creepy about the way they pose and giggle when you pick different outfits for them. (Patriarchy and the gratifaction of the male gaze is gross.)

Furthermore, it scratches that “just one more” completionist itch in me, or at least it did for a while. At first I played every day to get that sweet, sweet Daily Workout stamp. After a few weeks though, it became less and less interesting (I guess as I unlocked all the moves, and the best ones like the slips and weaves were rarely utilised). So would I recommend this? Yes. For the first time in many years, I looked forward to exercising at home despite the hot weather, and that is why I think it was worth the $70.


Now, a guide if you’re having trouble with the game registering your movements!
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Jabs, straights, hooks, uppercuts (face and body): As I’ve said, all the punches are just about making a sudden movement in any direction, so if those aren’t registering it might a joycon issue. Try disconnecting and reconnecting and seeing if that helps.
Ducks, duck left/right, duck and weave: Hold the joycons vertically (L and R button pointing to the ceiling), then move them down toward the ground sharply. This is of course disastrously bad practice – you literally drop your guard as you duck – but it’s the only reliable way that I found to register the movement.
Shuffle forwards/back: Tilt the joycons 45 degrees back (so the L + R buttons are pointing at your face). Jerk them away from your face for a shuffle forwards, or towards your face for a shuffle back.
Blocks and leans: Same as above: tilt the joycons 45 degrees and move them sharply towards you. (For the blocks, you can make an “answering the phone” motion and cover your ear with the joycon, which is a common block in boxing.)

The Dregs

This week I had my first fully-booked day as a counsellor. My former-colleagues standard day was six, sometimes seven appointments, but I made the brave decision to set my own availability and max it out at five (in accordance with recommendations I once read for psychologists). I scheduled half hour breaks between appointments, and an additional hour for lunch to give me time to process, write notes, do research, and have adequate time to prepare for each appointment. And even amidst all the extra time I allowed myself, I found it utterly exhausting.

The first appointment of the day went really well. I mean, I was sleepy and not my sharpest, but I did great work being in a deep space with my clients, holding them as they confronted scary truths and recognised harm in their lives. If I started the day at 100% energy/compassion/patience, I probably went down to 70% over that hour.

During my half hour break to write notes/prepare for the next appointment, I probably started it at 80%. It was another deep and engaging session where I got right into the guts of some long-held beliefs and helped a person reflect on and relate differently to them. I probably went down to 20% at the end of the session.

I was pretty anti-social during my time for lunch. I couldn’t even really bring myself to talk to Beth as we sat at the table together, so desperate was I to recover some energy for myself and my next clients. Some food and Animal Crossing later, I went back in with about 60% energy for my next client.

It kept going down until I finished with about 10% at the end of the day. And when it came time to exercise, and cooking dinner, and spending time with Beth, I felt pretty close to tapped out. I was so cranky and impatient and ungenerous – it was so unfair that Beth got the dregs of my strength, and I had even less than that for myself. And when some of my friends messaged me about their struggles, I really had to consciously stop myself from snapping at them as I supported them in their experiences, gently guiding them through the murk of their feelings and struggles. I had the thought “I’m giving you free counselling right now”, and it was an unpleasant and nasty thought to have, and I wish that I hadn’t been so worn down when they spoke with me. It turns out I am not the boundless well of compassion I like to think I am, and I need to prioritise my own self-care more often if I want to be my best self with loved ones.

Just thoughts.