Welp, it’s the end of an era. In about 24 hours, the Gwent beta as I know it will be ending, and all of the cards will be completely reworked and the gameplay mechanics majorly adjusted. I’ve played Gwent somewhat regularly over the past year or so, often playing every day between 30-60 minutes, and I wanted to take a moment to acknowledge what this game has meant to me. It’s been both an important coping mechanism, and a source of immense frustration as I’ve yoyo’d between winning and losing. As I’ve often told my wife, “The highs are highs and the lows are low.” I’m feeling bitter sweet about the new update that will change everything that I love about the game currently.
Overall, I didn’t do too badly on the competitive scene even though I would describe my dedication as “somewhere between casual and passionate”. I was never exceptional, but in those months where I was playing regularly, I ranked as highly as #281 in Oceania and Australia.
From the very beginning, I decided that I would only play Scoiatael decks, and for the most part I kept to that – about 95% of my games have been from the one faction. I actively avoided following the META, and I put huge amounts of thought into the composition of decks with unique strategies. More importantly though, I created meaningful names for every deck I ever made, and I remember each of them fondly. There were the Sons of Earth, the River of Gold and Aen Seidhe. During my brief stint playing as Skellige, I called upon The Undying. When I went through my Monster phase, my decks were named Winter Knights, Champion, and Om Nommy Nomface.
In practice though, I only really used three decks.
There was Ambuscade, that focussed almost exclusively on ambush cards, traps and keeping my opponent guessing. I would lay down two or three cards face-down, and they would never know which of them would flip over and put them at a disadvantage.
Then there was the Commando deck, constantly moving units from row to row, never being where the opponent expected and punishing them for both staying where they were or trying to escape.
Among them, my prized deck was called Use the Boost to Get Through. I would layer several rows with Golden Frothed ale, and my Mahakam Marauders would drink it all. Due to some strategic wizardry, I could get up to nine Marauders on the board at once, each worth 40+ points while my Farseers laughed and laughed. I once won a game with a final score of over 400 points in the third round.
Over the time I’ve played, I’ve gotten almost all of the cards in the game. This was knowledge hard-won, involving much trial and error as I learned the best way to open Kegs. I’d opened hundreds of them over time and was curious to see how many cards I had in total, so I manually counted them all, not distinguishing between premium and standard (animated or still). The final tallies were:
Bronze – 200/200
Silver – 133/150
Gold – 104/131
Even though I was missing more than I’d expected, I’m pretty proud of that effort! I’ve already got about 10000 scraps from previous mills, so when Homecoming launches and all of my current cards are converted to scrap I think I’ll have enough to buy the maximum playable number of every card in the game (thanks to all those duplicates). I wonder what kind of strategies I’ll create next.
I’ll miss the old Gwent, but I’m excited for Thronebreaker and the Homecoming rework. I’ve avoided learning anything about Homecoming because I want to experience it fresh, poring over each new card and putting together my ultimate deck without being influenced by other people’s ideas of what works. December 4th has been a long time coming.